Super Dodge Ball Advance is a dodge ball video game produced by Atlus and Ubi Soft that was released for the Game Boy Advance in 2001.
It is a spin-off of the Super Dodge Ball series although it does not feature the Kunio-kun characters, despite it being licensed to Atlus by the then successor of Technōs Japan, Million Co., Ltd.
Super Dodge Ball Advance | |
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Developer(s) | Million Co. Ltd. |
Publisher(s) | |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Sports game |
Mode(s) | Single player, multiplayer |
Initially, Team Heroes is the only playable team in the tournament mode, but other teams can be unlocked as well through repeated playthroughs. After defeating all the dream teams in the tournament, the player can compete against a clone version of their time for the final match. Each team consists of eight members, though only seven are allowed to play. The player assigns each member of their team by position, with four members within the inner court and three on the outer court. Each character has a stat for Throw Power, Throw Speed, Throw Control, Agility, Jump, Catch, Dodge, Toughness, Will and Stamina.
Each character has two special attacks. The first can be performed by running and throwing the ball on the third step, or by doing a running jump and then pressing. There are 50 types of special moves in all. A feature previously introduced in Kunio-kun no Dodgeball Dayo Zen'in Shūgō and carried over to this game is the ability to perform tag team attacks, which allows the player to deal extra damage by performing an attack with multiple characters and having them jump into the opposing team's side of the inner court.
The teams in Bakunetsu Dodgeball Fighters were originally Japanese-centric, but were given mixed nationalities in Super Dodge Ball Advance. Each team can be renamed and the nationality of Team Heroes can be assigned as well.
There are 50 super throws available. Pressing B on the 3rd step after dashing results in a Dash Super Throw. Pressing the B Button at the peak of a Dash Jump results in a Jump Super Throw. Each character has two super throws. Among the 50 super throws, there are 2 exclusive super throws, which are available on only very few characters: the Random Throw, which is exclusive to one character, and the Copy Throw, which is usable by two characters. Copy Throw allows a character to perform the last super throw the opponent executed, whilst Random Throw will randomly select and perform any of the other 49 super throws (including Copy Throw).
Other Super Throws include:
Aggregator | Score |
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Metacritic | 79/100 |
Publication | Score |
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AllGame | |
Edge | 4/10 |
Electronic Gaming Monthly | 6.67/10 |
EP Daily | 9/10 |
Game Informer | 9/10 |
GameSpot | 7.1/10 |
GameSpy | 79% |
IGN | 6.5/10 |
Next Generation | |
Nintendo Power | |
Nintendo World Report | 6.5/10 |
Super Dodge Ball Advance received "generally favorable reviews", according to the review aggregation website Metacritic.
IGN praised the game's core elements but thought the game was overly complex in comparison to the NES entry in the franchise. GameSpot wrote that while the game was fast, colorful, and fun, the two-player mode felt rushed, the single-player mode was repetitive, and the game could have benefited from refinement. Nintendo World Report praised game's the multiplayer, music, artwork, and criticized the lack of options, replayability of the single-player mode, shallow gameplay, repetitive enemies, and failure to capitalize on its potential. NextGen gave a positive review to the game. Uncle Dust of GamePro said that the game was "definitely at its best in link mode, though there is enough variation and challenge in the single-player game to make this one of the most fun and addictive handheld games out there."
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