Svg

Scalable Vector Graphics (SVG) is an XML-based vector image format for defining two-dimensional graphics, having support for interactivity and animation.

The SVG specification is an open standard developed by the World Wide Web Consortium since 1999.

SVG
Svg
Filename extensions.svg, .svgz
Internet media typeimage/svg+xml
Uniform Type Identifier (UTI)public.svg-image
Developed byW3C
Initial release4 September 2001 (22 years ago) (2001-09-04)
Latest release
1.1 (Second Edition)
16 August 2011; 12 years ago (2011-08-16)
Type of formatVector graphics
Extended fromXML
StandardW3C SVG
Open format?Yes
Websitewww.w3.org/Graphics/SVG/

SVG images are defined in a vector graphics format and stored in XML text files. SVG images can thus be scaled in size without loss of quality, and SVG files can be searched, indexed, scripted, and compressed. The XML text files can be created and edited with text editors or vector graphics editors, and are rendered by most web browsers.

Early adoption was limited due to lack of support in older versions of Internet Explorer. However, as of 2011, all major desktop browsers began to support SVG. Native browser support offers various advantages, such as not requiring plugins, allowing SVG to be mixed with other content, and improving rendering and scripting reliability. Mobile support for SVG exists in various forms, with different devices and browsers supporting SVG Tiny 1.1 or 1.2. SVG can be produced using vector graphics editors and rendered into raster formats. In web-based applications, Inline SVG allows embedding SVG content within HTML documents.

Despite its benefits, SVG can pose security risks if used for images, as it can host scripts or CSS, potentially leading to cross-site scripting attacks or other vulnerabilities.

History

SVG has been in development within the World Wide Web Consortium (W3C) since 1999 after six competing proposals for vector graphics languages had been submitted to the consortium during 1998 (see below).

The early SVG Working Group decided not to develop any of the commercial submissions, but to create a new markup language that was informed by but not really based on any of them.

SVG was developed by the W3C SVG Working Group starting in 1998, after six competing vector graphics submissions were received that year:

The working group was chaired at the time by Chris Lilley of the W3C.

The SVG specification was updated to version 1.1 in 2011. Scalable Vector Graphics 2 became a W3C Candidate Recommendation on 15 September 2016. SVG 2 incorporates several new features in addition to those of SVG 1.1 and SVG Tiny 1.2.

Version 1.x

  • SVG 1.0 became a W3C Recommendation on 4 September 2001.
  • SVG 1.1 became a W3C Recommendation on 14 January 2003. The SVG 1.1 specification is modularized in order to allow subsets to be defined as profiles. Apart from this, there is very little difference between SVG 1.1 and SVG 1.0.
    • SVG Tiny and SVG Basic (the Mobile SVG Profiles) became W3C Recommendations on 14 January 2003. These are described as profiles of SVG 1.1.
  • SVG Tiny 1.2 became a W3C Recommendation on 22 December 2008. It was initially drafted as a profile of the planned SVG Full 1.2 (which has since been dropped in favor of SVG 2), but was later refactored as a standalone specification. It is generally poorly supported.
  • SVG 1.1 Second Edition, which includes all the errata and clarifications, but no new features to the original SVG 1.1 was released on 16 August 2011.
  • SVG Tiny 1.2 Portable/Secure, a more secure subset of the SVG Tiny 1.2 profile introduced as an IETF draft standard on 29 July 2020. Also known as SVG Tiny P/S. SVG Tiny 1.2 Portable/Secure is a requirement of the BIMI draft standard.

Version 2

SVG 2 removes or deprecates some features of SVG 1.1 and incorporates new features from HTML5 and Web Open Font Format:

  • For example, SVG 2 removes several font elements such as glyph and altGlyph (replaced by the WOFF font format).
  • The xml:space attribute is deprecated in favor of CSS.
  • HTML5 features such as translate and data-* attributes have been added.
  • Text handling features from SVG Tiny 1.2 are annotated as to be included, but not yet formalized in text. Some other 1.2 features are cherry picked in, but SVG 2 is not a superset of SVG tiny 1.2 in general.

SVG 2 reached the Candidate Recommendation stage on 15 September 2016, and revised versions were published on 7 August 2018 and 4 October 2018. The latest draft was released on 08 March 2023.

Features

Svg 
This image illustrates the difference between bitmap and vector images. The bitmap image is composed of a fixed set of pixels, while the vector image is composed of a fixed set of shapes. In the picture, scaling the bitmap reveals the pixels while scaling the vector image preserves the shapes.

SVG supports interactivity, animation, and rich graphical capabilities, making it suitable for both web and print applications. SVG images can be compressed with the gzip algorithm, resulting in SVGZ files that are typically 20-50% smaller than the original. SVG also supports metadata, enabling better indexing, searching, and retrieval of SVG content.

SVG allows three types of graphic objects: vector graphic shapes (such as paths consisting of straight lines and curves), bitmap images, and text. Graphical objects can be grouped, styled, transformed and composited into previously rendered objects. The feature set includes nested transformations, clipping paths, alpha masks, filter effects and template objects. SVG drawings can be interactive and can include animation, defined in the SVG XML elements or via scripting that accesses the SVG Document Object Model (DOM).

SVG uses CSS for styling and JavaScript for scripting. Text, including internationalization and localization, appearing in plain text within the SVG DOM, enhances the accessibility of SVG graphics.

Printing

Though the SVG Specification primarily focuses on vector graphics markup language, its design includes the basic capabilities of a page description language like Adobe's PDF. It contains provisions for rich graphics, and is compatible with CSS for styling purposes. SVG has the information needed to place each glyph and image in a chosen location on a printed page.

Scripting and animation

SVG drawings can be dynamic and interactive. Time-based modifications to the elements can be described in SMIL, or can be programmed in a scripting language (e.g. JavaScript). The W3C explicitly recommends SMIL as the standard for animation in SVG.

A rich set of event handlers such as "onmouseover" and "onclick" can be assigned to any SVG graphical object to apply actions and events.

Mobile profiles

Because of industry demand, two mobile profiles were introduced with SVG 1.1: SVG Tiny (SVGT) and SVG Basic (SVGB).

These are subsets of the full SVG standard, mainly intended for user agents with limited capabilities. In particular, SVG Tiny was defined for highly restricted mobile devices such as cellphones; it does not support styling or scripting. SVG Basic was defined for higher-level mobile devices, such as smartphones.

In 2003, the 3GPP, an international telecommunications standards group, adopted SVG Tiny as the mandatory vector graphics media format for next-generation phones. SVGT is the required vector graphics format and support of SVGB is optional for Multimedia Messaging Service (MMS) and Packet-switched Streaming Service. It was later[when?] added as required format for vector graphics in 3GPP IP Multimedia Subsystem (IMS).

Neither mobile profile includes support for the full Document Object Model (DOM), while only SVG Basic has optional support for scripting, but because they are fully compatible subsets of the full standard, most SVG graphics can still be rendered by devices which only support the mobile profiles.

SVGT 1.2 adds a microDOM (μDOM), styling and scripting. SVGT 1.2 also includes some features not found in SVG 1.1, including non-scaling strokes, which are supported by some SVG 1.1 implementations, such as Opera, Firefox and WebKit. As shared code bases between desktop and mobile browsers increased, the use of SVG 1.1 over SVGT 1.2 also increased.

Compression

SVG images, being XML, contain many repeated fragments of text, so they are well suited for lossless data compression algorithms. When an SVG image has been compressed with the gzip algorithm, it is referred to as an "SVGZ" image and uses the corresponding .svgz filename extension. Conforming SVG 1.1 viewers will display compressed images. An SVGZ file is typically 20 to 50 percent of the original size. W3C provides SVGZ files to test for conformance.

Design

The SVG 1.1 specification defines 14 functional areas or feature sets:

    Paths
    Simple or compound shape outlines are drawn with curved or straight lines that can be filled in, outlined, or used as a clipping path. Paths have a compact coding.
    For example, M (for "move to") precedes initial numeric x and y coordinates, and L (for "line to") precedes a point to which a line should be drawn. Further command letters (C, S, Q, T, and A) precede data that is used to draw various Bézier and elliptical curves. Z is used to close a path.
    In all cases, absolute coordinates follow capital letter commands and relative coordinates are used after the equivalent lower-case letters.
    Basic shapes
    Straight-line paths and paths made up of a series of connected straight-line segments (polylines), as well as closed polygons, circles, and ellipses can be drawn. Rectangles and round-cornered rectangles are also standard elements.
    Text
    Unicode character text included in an SVG file is expressed as XML character data. Many visual effects are possible, and the SVG specification automatically handles bidirectional text (for composing a combination of English and Arabic text, for example), vertical text (as Chinese or Japanese may be written) and characters along a curved path (such as the text around the edge of the Great Seal of the United States).
    Painting
    SVG shapes can be filled and outlined (painted with a color, a gradient, or a pattern). Fills may be opaque, or have any degree of transparency.
    "Markers" are line-end features, such as arrowheads, or symbols that can appear at the vertices of a polygon.
    Color
    Colors can be applied to all visible SVG elements, either directly or via fill, stroke, and other properties. Colors are specified in the same way as in CSS2, i.e. using names like black or blue, in hexadecimal such as #2f0 or #22ff00, in decimal like rgb(255,255,127), or as percentages of the form rgb(100%,100%,50%).
    Gradients and patterns
    SVG shapes can be filled or outlined with solid colors as above, or with color gradients or with repeating patterns. Color gradients can be linear or radial (circular), and can involve any number of colors as well as repeats. Opacity gradients can also be specified. Patterns are based on predefined raster or vector graphic objects, which can be repeated in x and y directions. Gradients and patterns can be animated and scripted.
    Since 2008, there has been discussion among professional users of SVG that either gradient meshes or preferably diffusion curves could usefully be added to the SVG specification. It is said that a "simple representation [using diffusion curves] is capable of representing even very subtle shading effects" and that "Diffusion curve images are comparable both in quality and coding efficiency with gradient meshes, but are simpler to create (according to several artists who have used both tools), and can be captured from bitmaps fully automatically." The current draft of SVG 2 includes gradient meshes.
    Clipping, masking and compositing
    Graphic elements, including text, paths, basic shapes and combinations of these, can be used as outlines to define both inside and outside regions that can be painted (with colors, gradients and patterns) independently. Fully opaque clipping paths and semi-transparent masks are composited together to calculate the color and opacity of every pixel of the final image, using alpha blending.
    Filter effects
    A filter effect consists of a series of graphics operations that are applied to a given source vector graphic to produce a modified bitmapped result.
    Interactivity
    SVG images can interact with users in many ways. In addition to hyperlinks as mentioned below, any part of an SVG image can be made receptive to user interface events such as changes in focus, mouse clicks, scrolling or zooming the image and other pointer, keyboard and document events. Event handlers may start, stop or alter animations as well as trigger scripts in response to such events.
    Linking
    SVG images can contain hyperlinks to other documents, using XLink. Through the use of the element or a fragment identifier, URLs can link to SVG files that change the visible area of the document. This allows for creating specific view states that are used to zoom in/out of a specific area or to limit the view to a specific element. This is helpful when creating sprites. XLink support in combination with the element also allow linking to and re-using internal and external elements. This allows coders to do more with less markup and makes for cleaner code.
    Scripting
    All aspects of an SVG document can be accessed and manipulated using scripts in a similar way to HTML. The default scripting language is JavaScript and there are defined Document Object Model (DOM) objects for every SVG element and attribute. Scripts are enclosed in