Angular Acceleration

In physics, angular acceleration (symbol α, alpha) is the time rate of change of angular velocity.

Following the two types of angular velocity, spin angular velocity and orbital angular velocity, the respective types of angular acceleration are: spin angular acceleration, involving a rigid body about an axis of rotation intersecting the body's centroid; and orbital angular acceleration, involving a point particle and an external axis.

Angular acceleration
Common symbols
α
SI unitrad/s2
In SI base unitss−2
Behaviour under
coord transformation
pseudovector
Dimension
Radians per second squared
Unit systemSI derived unit
Unit ofAngular acceleration
Symbolrad/s2

Angular acceleration has physical dimensions of angle per time squared, measured in SI units of radians per second squared (rad ⋅ s-2). In two dimensions, angular acceleration is a pseudoscalar whose sign is taken to be positive if the angular speed increases counterclockwise or decreases clockwise, and is taken to be negative if the angular speed increases clockwise or decreases counterclockwise. In three dimensions, angular acceleration is a pseudovector.

For rigid bodies, angular acceleration must be caused by a net external torque. However, this is not so for non-rigid bodies: For example, a figure skater can speed up their rotation (thereby obtaining an angular acceleration) simply by contracting their arms and legs inwards, which involves no external torque.

Orbital angular acceleration of a point particle

Particle in two dimensions

In two dimensions, the orbital angular acceleration is the rate at which the two-dimensional orbital angular velocity of the particle about the origin changes. The instantaneous angular velocity ω at any point in time is given by

where Angular Acceleration  is the distance from the origin and Angular Acceleration  is the cross-radial component of the instantaneous velocity (i.e. the component perpendicular to the position vector), which by convention is positive for counter-clockwise motion and negative for clockwise motion.

Therefore, the instantaneous angular acceleration α of the particle is given by

Expanding the right-hand-side using the product rule from differential calculus, this becomes

    Angular Acceleration 

In the special case where the particle undergoes circular motion about the origin, Angular Acceleration  becomes just the tangential acceleration Angular Acceleration , and Angular Acceleration  vanishes (since the distance from the origin stays constant), so the above equation simplifies to

    Angular Acceleration 

In two dimensions, angular acceleration is a number with plus or minus sign indicating orientation, but not pointing in a direction. The sign is conventionally taken to be positive if the angular speed increases in the counter-clockwise direction or decreases in the clockwise direction, and the sign is taken negative if the angular speed increases in the clockwise direction or decreases in the counter-clockwise direction. Angular acceleration then may be termed a pseudoscalar, a numerical quantity which changes sign under a parity inversion, such as inverting one axis or switching the two axes.

Particle in three dimensions

In three dimensions, the orbital angular acceleration is the rate at which three-dimensional orbital angular velocity vector changes with time. The instantaneous angular velocity vector Angular Acceleration  at any point in time is given by

    Angular Acceleration 

where Angular Acceleration  is the particle's position vector, Angular Acceleration  its distance from the origin, and Angular Acceleration  its velocity vector.

Therefore, the orbital angular acceleration is the vector Angular Acceleration  defined by

    Angular Acceleration 

Expanding this derivative using the product rule for cross-products and the ordinary quotient rule, one gets:

    Angular Acceleration 

Since Angular Acceleration  is just Angular Acceleration , the second term may be rewritten as Angular Acceleration . In the case where the distance Angular Acceleration  of the particle from the origin does not change with time (which includes circular motion as a subcase), the second term vanishes and the above formula simplifies to

    Angular Acceleration 

From the above equation, one can recover the cross-radial acceleration in this special case as:

    Angular Acceleration 

Unlike in two dimensions, the angular acceleration in three dimensions need not be associated with a change in the angular speed Angular Acceleration : If the particle's position vector "twists" in space, changing its instantaneous plane of angular displacement, the change in the direction of the angular velocity Angular Acceleration  will still produce a nonzero angular acceleration. This cannot not happen if the position vector is restricted to a fixed plane, in which case Angular Acceleration  has a fixed direction perpendicular to the plane.

The angular acceleration vector is more properly called a pseudovector: It has three components which transform under rotations in the same way as the Cartesian coordinates of a point do, but which do not transform like Cartesian coordinates under reflections.

Relation to torque

The net torque on a point particle is defined to be the pseudovector

where Angular Acceleration  is the net force on the particle.

Torque is the rotational analogue of force: it induces change in the rotational state of a system, just as force induces change in the translational state of a system. As force on a particle is connected to acceleration by the equation Angular Acceleration , one may write a similar equation connecting torque on a particle to angular acceleration, though this relation is necessarily more complicated.

First, substituting Angular Acceleration  into the above equation for torque, one gets

    Angular Acceleration 

From the previous section:

    Angular Acceleration 

where Angular Acceleration  is orbital angular acceleration and Angular Acceleration  is orbital angular velocity. Therefore:

    Angular Acceleration 

In the special case of constant distance Angular Acceleration  of the particle from the origin (Angular Acceleration ), the second term in the above equation vanishes and the above equation simplifies to

    Angular Acceleration 

which can be interpreted as a "rotational analogue" to Angular Acceleration , where the quantity Angular Acceleration  (known as the moment of inertia of the particle) plays the role of the mass Angular Acceleration . However, unlike Angular Acceleration , this equation does not apply to an arbitrary trajectory, only to a trajectory contained within a spherical shell about the origin.

See also

References

Tags:

Angular Acceleration Orbital angular acceleration of a point particleAngular AccelerationAlphaAngular velocityAxis of rotationCentroidPhysicsRigid bodyTime rate of change

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