Brain–Computer Interface Future directions - Search results - Wiki Brain–Computer Interface Future Directions
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A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication pathway between the brain's electrical activity... |
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and... |
Neuroinformatics (section Brain–computer interface) first appearance of the expression brain–computer interface in scientific literature. Recently, studies in Human-computer interaction through the application... |
live brain-to-brain social interactions. Modern fNIRS systems are combined with virtual or augmented reality in studies on brain-computer interfaces, neurorehabilitation... |
PC game (redirect from Games/Computer) " Computer Gaming World. p. 8. Retrieved July 4, 2014. "Fusion, Transfusion or Confusion / Future Directions In Computer Entertainment". Computer Gaming... |
Tesla Dojo (category Computer vision) Tesla Dojo is a supercomputer designed and built by Tesla for computer vision video processing and recognition. It will be used for training Tesla's machine... |
Supercomputer (redirect from Super computer) A supercomputer is a type of computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is... |
concept of passive brain-computer interface. He co-founded Zander Labs, a German-Dutch company in the field of passive brain computer interface (pBCI) and neuro-adaptive... |
is being investigated for future machines. Applications of MEG include basic research into perceptual and cognitive brain processes, localizing regions... |
Quantum mind (redirect from Quantum brain dynamics) what the brain does you could do on a computer. I'm not saying that all the brain's action is completely different from what you do on a computer. I am claiming... |
Virtual reality (redirect from Computer-simulated environment) Environments", A Critical History of Computer Graphics and Animation. "Zimmerman & Lanier Develop the DataGlove, a Hand Gesture Interface Device : History of Information"... |
eugenics, euthenics, genetic engineering, nanotechnology, and/or brain–computer interfacing to accelerate the process of human evolution. Throughout history... |
Lifeline (video game) (category Microphone-controlled computer games) published by Sony Computer Entertainment (and published by Konami in North America) for the PlayStation 2. Set in the near future aboard a space hotel... |
electrodes. Chronic brain-computer interfaces come in two varieties, stimulating and recording. Applications for stimulating interfaces include sensory prosthetics... |
laboratories: Time sharing Interactive interpreters Graphical user interfaces and the computer mouse Rapid application development environments The linked list... |
Analytical engine (category Computer-related introductions in 1837) a proposed digital mechanical general-purpose computer designed by English mathematician and computer pioneer Charles Babbage. It was first described... |
Byrne Computer Science Collection" (PDF). Archived from the original on 16 April 2019. Retrieved 8 August 2019. "AI set to exceed human brain power"... |
Engineering (section Computer engineering) Medicine and Engineering (IME) is to stimulate fundamental research at the interface between biomedicine and engineering/physical/computational sciences leading... |
Mobile technology (section Future of smartphones) believe that the future of computer technology rests in mobile computing with wireless networking. Mobile computing by way of tablet computers is becoming... |
Medical image computing (redirect from Medical computer vision) the Lecture Notes in Computer Science series. In 2000, N. Ayache and J. Duncan reviewed the state of the field. Medical portal Brain Connectivity Estimators... |