The right-hand rule is a convention in vector math.
It helps you remember direction when vectors get cross multiplied.
If you have two vectors that you want to cross multiply, you can figure out the direction of the vector that comes out by pointing your thumb in the direction of the first vector and your pointer in the direction of the second vector. Your middle finger will point the direction of the cross product.
Remember that when you change the order that vectors get cross multiplied, the result goes in the opposite direction. So it's important to make sure that you go in the order of .
There is another rule called the right-hand grip rule (or corkscrew rule) that is used for magnetic fields and things that rotate.
You can do this in reverse by starting your thumb in the direction of the vector and see how your fingers curl to see the direction of rotation. If you point your thumb in the direction of current in a wire, the magnetic field that comes up around it is in the direction of your curling fingers.
This article uses material from the Wikipedia Simple English article Right-hand rule, which is released under the Creative Commons Attribution-ShareAlike 3.0 license ("CC BY-SA 3.0"); additional terms may apply (view authors). Content is available under CC BY-SA 4.0 unless otherwise noted. Images, videos and audio are available under their respective licenses.
®Wikipedia is a registered trademark of the Wiki Foundation, Inc. Wiki Simple English (DUHOCTRUNGQUOC.VN) is an independent company and has no affiliation with Wiki Foundation.