Kevin Cloud is an American video game artist.
He graduated from LSU-Shreveport in 1987 with a degree in political science. Cloud acquired his first full-time job as a computer artist at Softdisk in 1985. He was hired by id Software on March 10, 1992 to work as an assistant artist to lead artist Adrian Carmack, where he remained to work on popular computer games such as Wolfenstein 3D, Doom, and Quake, climbing the ranks of the company. Prior to his career at id, he was employed by Softdisk as an editorial director, where several other id founders worked. During that time he also worked as an illustrator for Softdisk's Commodore 64 disk magazine Loadstar. Cloud was an artist and co-owner of id until the ZeniMax Media merger in 2009, where he now serves as a senior producer.
Kevin Cloud | |
---|---|
Occupation | Video game artist |
Years active | 1985–present |
All games Cloud has worked on were developed by id Software unless stated otherwise.
Year | Title | Credited for | Original system(s) | Notes |
---|---|---|---|---|
1992 | Wolfenstein 3D | Artist and Documentation | MS-DOS | |
1993 | Doom | Artist | MS-DOS | |
1994 | Doom II | Artist | MS-DOS | |
1996 | Quake | Artist | MS-DOS | |
1997 | Quake II | Artist and Project Director | Windows | |
1999 | Quake III Arena | Artist | Windows | |
2003 | Wolfenstein: Enemy Territory | Executive producer | Windows Macintosh Linux | Developed by Splash Damage |
2004 | Doom 3 | Artist | Windows | |
2007 | Enemy Territory: Quake Wars | Executive producer | Windows Linux Mac OS X PlayStation 3 Xbox 360 | Developed by Splash Damage |
2009 | Wolfenstein | Executive producer | Windows PlayStation 3 Xbox 360 | Developed by Raven Software |
2016 | Doom | SnapMap Lead Producer | Windows, PlayStation 4, Xbox One, Nintendo Switch | |
2020 | Doom Eternal | Additional development support | Windows, Stadia, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S |
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