Hierarchical Rbf

In computer graphics, a hierarchical RBF is an interpolation method based on Radial basis functions (RBF).

Hierarchical RBF interpolation has applications in the construction of shape models in 3D computer graphics (see Stanford Bunny image below), treatment of results from a 3D scanner, terrain reconstruction, and others.

Hierarchical Rbf

This problem is informally named as "large scattered data point set interpolation."

The steps of the method (for example in 3D) consist of the following:

  • Let the scattered points be presented as set
  • Let there exist a set of values of some function in scattered points
  • Find a function that will meet the condition for points lying on the shape and for points not lying on the shape
  • As J. C. Carr et al. showed, this function looks like where:

— is RBF; — is coefficients that are the solution of the system shown in the picture:

Hierarchical Rbf

For determination of surface, it is necessary to estimate the value of function in interesting points x. A lack of such method is a considerable complication to calculate RBF, solve system, and determine surface.

Other methods

  • Reduce interpolation centers (Hierarchical Rbf  to calculate RBF and solve system, Hierarchical Rbf  to determine surface)
  • Compactly support RBF (Hierarchical Rbf  to calculate RBF, Hierarchical Rbf  to solve system, Hierarchical Rbf  to determine surface)
  • FMM (Hierarchical Rbf  to calculate RBF, Hierarchical Rbf  to solve system, Hierarchical Rbf  to determine surface)

Hierarchical algorithm

An idea of hierarchical algorithm is an acceleration of calculations due to decomposition of intricate problems on the great number of simple (see picture). Hierarchical Rbf 

In this case, hierarchical division of space contains points on elementary parts, and the system of small dimension solves for each. The calculation of surface in this case is taken to the hierarchical (on the basis of tree-structure) calculation of interpolant. A method for a 2D case is offered by Pouderoux J. et al. For a 3D case, a method is used in the tasks of 3D graphics by W. Qiang et al. and modified by Babkov V.

References

Tags:

3D scanner3d computer graphicsComputer graphicsInterpolationRadial basis functionStanford BunnyTerrain

🔥 Trending searches on Wiki English:

FascismJackie ChanRidge HollandAustin ReavesNinja (gamer)Manjummel BoysSiddharth (actor)Franklin D. RooseveltThe Pirate BayDaniel James (footballer)2023 Indian Premier LeagueKate WinsletProject 2025Alexander the GreatElon MuskWashington, D.C.Mount TakaheAnsel AdamsWhatsAppErnie HudsonJack BlackWes MooreFlorence Pugh2024 United States presidential electionTokugawa IeyasuMonk (TV series)XXXTentacionKerry Von ErichDebbie ReynoldsMetro BoominJude BellinghamKanye WestJoey GraziadeiThe Zone of Interest (film)RihannaGodzilla Minus OnePaul AtreidesAlan RitchsonKylian MbappéElena RybakinaLes FerdinandPatrick Swayze3 Body Problem (TV series)The Amanda Show1xBetMinecraftKobbie MainooTyla (South African singer)Peaky Blinders (TV series)IlluminatiBrian Cox (actor)RussiaDavid DastmalchianPablo SandovalGmailList of Royal Challengers Bangalore recordsRobert PattinsonTheo JamesMuhammadYandexMiley CyrusJames VI and IUsher (musician)Neil ArmstrongJontay PorterRobert F. Kennedy Jr.List of most-streamed artists on SpotifyDavid BeckhamPrithviraj SukumaranList of NBA championsAustraliaXXXXKYURJenna OrtegaSteven SpielbergBad Boys (franchise)🡆 More